UIイベント
UdonBehaviourを作成する代わりにUnity UIイベントを使用することで、簡単なインタラクションであればメソッドを直接呼び出すことができます。

ただし、呼び出し可能な対象は以下のリストに限定されています:
許可されているUIイベントターゲット
Animator
PlayPlayInFixedTimeRebindSetBoolSetFloatSetIntegerSetTriggerResetTriggerspeed
AudioSource
PausePlayPlayDelayedPlayOneShotStopUnPausebypassEffectsbypassListenerEffectsbypassReverbZonesdopplerLevelenabledloopmaxDistancerolloffModeminDistancemutepitchplayOnAwakepriorityspatializespreadtimevolume
AudioDistortionFilter
decayRatiodelaydryMixenabledwetMix
AudioEchoFilter
decayRatiodelaydryMixenabledwetMix
AudioHighPassFilter
cutoffFrequencyenabledhighpassResonanceQ
AudioLowPassFilter
cutoffFrequencyenabledlowpassResonanceQ
AudioReverbFilter
decayHFRatiodecayTimedensitydiffusiondryLevelenabledhfReferencereflectionsDelayreflectionsLevelreverbDelayreverbLevelroomroomHFroomLF
AudioReverbZone
decayHFRatiodecayTimedensitydiffusionenabledHFReferenceLFReferencemaxDistanceminDistancereflectionsreflectionsDelayroomroomHFroomLF
Button
enabledinteractabletargetGraphic
Collider
enabledisTrigger
Dropdown
captionTextenabledinteractableitemTexttargetGraphictemplatevalue
Image
alphaHitTestMinimumThresholdenabledfillAmountfillCenterfillClockwisefillOriginmaskablepreserveAspectraycastTargetuseSpriteMesh
GameObject
SetActive
InputField
文字数制限
入力フィールドは16,000文字までです。これはテキストコンポーネントが描画できる最大文字数となります。
ForceLabelUpdatecaretBlinkRatecaretPositioncaretWidthcharacterLimitcustomCaretColorenabledinteractablereadOnlyselectionAnchorPositiontexttextComponentselectionFocusPosition
Light
ResetbounceIntensitycolorTemperaturecookieenabledintensityrangeshadowBiasshadowNearPlaneshadowNormalBiasshadowStrengthspotAngle
LineRenderer
allowOcclusionWhenDynamicshadowCastingModeenabledendWidthloopmotionVectorGenerationModenumCapVerticesnumCornerVerticesprobeAnchorreceiveShadowsshadowBiasstartWidthlightProbeUsageuseWorldSpacewidthMultiplier
Mask
enabledshowMaskGraphic
MeshRenderer
shadowCastingModeenabledprobeAnchorprobeAnchorreceiveShadowslightProbeUsage
ParticleSystem
ClearEmitPausePlaySimulateStopTriggerSubEmittertimeuseAutoRandomSeed
ParticleSystemForceField
endRangegravityFocuslengthmultiplyDragByParticleSizemultiplyDragByParticleVelocitystartRange
Projector
aspectRatioenablednearClipPlanefarClipPlanefieldOfVieworthographicorthographicSize
RawImage
enabledmaskableraycastTarget
RectMask2D
enabled
Scrollbar
enabledhandleRectinteractablenumberOfStepssizetargetGraphicvalue
ScrollRect
contentdecelerationRateelasticityenabledhorizontalhorizontalNormalizedPositionhorizontalScrollbarhorizontalScrollbarSpacinginertiascrollSensitivityverticalverticalNormalizedPositionverticalScrollbarverticalScrollbarSpacingviewport
Selectable
enabledinteractabletargetGraphic
SkinnedMeshRenderer
allowOcclusionWhenDynamicshadowCastingModeenabledlightProbeProxyVolumeOverridemotionVectorGenerationModeprobeAnchorreceiveShadowsrootBoneskinnedMotionVectorsupdateWhenOffscreenlightProbeUsage
Slider
enabledfillRecthandleRectinteractablemaxValueminValuenormalizedValuetargetGraphicvaluewholeNumbers
Text
alignByGeometryenabledfontSizelineSpacingmaskableraycastTargetresizeTextForBestFitresizeTextMaxSizeresizeTextMinSizesupportRichTexttext
Toggle
enabledgroupinteractableisOntargetGraphic
ToggleGroup
allowSwitchOffenabled
TrailRenderer
ClearallowOcclusionWhenDynamicautodestructshadowCastingModeenabledemittingendWidthmotionVectorGenerationModenumCapVerticesnumCornerVerticesprobeAnchorreceiveShadowsshadowBiasstartWidthlightProbeUsagewidthMultiplier
UdonBehaviour
RunProgramSendCustomEventInteract
最終更新: